Size: W 1116px x H 1940px Bicubic Sharper ![]() Everything will match perfectly pixel-for-pixel. I can't figure out the exact drop shadow and reflection so just copy the viewable area as I said. Since the images are now exact (aside from the original artist's work in the viewable area), you can just replace the viewable area with the one from the repo. Size: W 1035px x H 1759px Bicubic Sharper ![]() It is not a paint bucket fill on the device layer. Game Boy Pocketīottom layer is a black background. Hopefully these images upload without resizing or anything. Rename the images for use in the repo as you guys see fit of course. This will help others and myself add other colors by the artist, which I will upload following this post. I have the EXACT settings required to replicate the existing border images, so everything is ENTIRELY consistent between these and what we already have. This page was generated by GitHub Pages.So I've reversed-engineered the existing images within the repo. Retropie-overlays is maintained by cosmo0. The screenshots are frankly not as good-looking as on the TV. If you want to create a new overlay yourself, use the PSD template using Photoshop or Photopea (free online editor).There are a lot of alternative images in the _sources folder. If you want to change the image, replace the one you want in all/retroarch/overlay/systems/ (Retropie) or in overlays/ (Recalbox).If you want to remove the Retropie shader, open the files all/retroarch/overlay_cfg/common_crt.cfg and common_lcd.cfg and set video_shader_enable to false.If you have installation issues, follow the docs.In the Batocera main menu, open the settings (start) > games settings > integer scale = OFF, decoration = cosmo0.Copy the cfg files into the new sub-folder ( /decorations/cosmo0/systems/).Navigate to /decorations/ and create a new folder name it whatever you want, let’s say cosmo0, then create a systems sub-folder.Open the shared folder on you Batocera installation ( \\batocera\ on Windows, smb://batocera/ on Mac).If you have installation issues, check the doc: EN / FR.In the Recalbox main menu, open the settings (start) > games settings > make sure “integer scale (pixel perfect)” is unchecked.Copy the overlays (cfg files) into the folder no file should be overwritten, unless you already installed an overlay pack.Navigate to recalbox/system/configs/retroarch.Open the shared folder on you Recalbox installation ( \\recalbox\ on Windows, smb://recalbox/ on Mac).Copy the folders into the share, and overwrite the files.Recommended: backup the folder content!.Open the configs shared folder on you Recalbox installation ( \\retropie\configs\ on Windows, smb://retropie/configs on Mac).It will work on more powerful hardware, but maybe not on less. The configuration is optimized to work on a Raspbery Pi 3/4.And it’s useless on a 4:3 screen, since you don’t have black borders. This pack will be wrong in any other resolution. Retropie 4.7 or Recalbox 7.1.1 - not tested on another version.A Raspberry Pi 3/4 - not tested on another hardware, but there’s no reason it shouldn’t work.Retropie: overlays with shaders applied to simulate CRT scanlines and LCD grids.If one of your file is here and you want me to remove it, or want to be credited, please file an issue and I will remove it as soon as possible. I did mostly nothing except move files around and edit config files. Please see credits to check out the awesome original packs I picked from. The shaders have been created by ghogan42. Super Nintendo - Animated Overlay for Retroarch By fercho Full HD Resolution 1920x1080 (16:9 Screen Ratio) Animated. Most overlays have been created by Marblemad
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